Your skills may cause critical hits (doubles the physical damage), bleeding (physical, monster loses health over time), burning (fire, monster loses health over time), instant kill, to lower the monster resistances to the damage types, to pierce (for missile spells, causes the missile to continue), to split on impact (for missile spells), to stun or to slow.īut take care that the monsters may also be shielded from your skills, getting resistances or immunities. There are several damage types (or elements): physical, fire, cold, electric and magic. Here’s a video demonstrating the common gameplay elements: ‘Esc’ to abort placing a hero, to cancel the selection or to abort an interactive skill.‘Q’ cycles through quality settings (low, medium, high).ALT key + left-click on a skill icon in the skill tree to decrease one level (updated as of v1.0.7).‘R’ toggles the skill ranges you need to have a hero selected.‘T’ opens or closes the skill tree you need to have a hero selected.Gameplay Helpĭuring the game, you may use the following key shortcuts: Also has passive skills that will increase the damage and the critical chance. At the 20th level, it gets the “Arrow of Time”, an ability that will teleport an enemy back to the beginning of the path. The bow attacks are very powerful, but their downside is that most are not very precise. Is a great offensive character, dealing physical and electric damage. They are also able to relocate on the battlefield, using the “Gate” spell. Wielders of fire and cold magic, the kitsunes have a lot of destructive spells to fight the monsters. But he’s not shy of dealing damage (“Hand of Doom” – which works best with the Demon Incarnate’s “Tremble”) or controlling crowds of monsters (“Archers Ready!” or “Metal Apocalypse”). Is a great support character, with skills that will protect the allies from the monster damage (“Heart of Steel”), heal them (“Warriors Prayer”), replenish their mana (“Spiritual Healing”) or boost their physical attacks (“Battle Hymn”).
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You only get one character of this class, Sorgal the GodSlayer. He may also be relocated on the battlefield using the “Nightwings” skill, if your a fan of “juggling” ? Is an offensive character (dealing physical, fire and magic damage type) and has skills that allow him to focus on one enemy (like “Strike with Hate”, “Rage of the Banished” or “Hail to Fire”) or to control crowds (“Barrage of Blades”, “Faces of Fear” or “Scourge of Malice”). And if only one of them reaches the end portal, the game is over.Įternal Damnation: monsters warp in with increasing levels, from 1 to 50. Seems simple enough, until 80 of them crawl the path. Take care that this game mode is really brutal and unforgiving, but I guess you would have expected that after playing the hard mode of Orbital Decay ?Īrmy of Darkness: you get to fight skeletons only. Monster levels are in the 1-25 range.Ĭampaign, Hard: same as the Normal, but the monster levels are in the 25-50 range, so it’s recommended that your heroes are at least level 25. Game ModesĬampaign, Normal: monsters come in a predefined order. You may also turn off the game intro, if it’s getting too annoying, in the Main Menu – Options – Intro. Take care that this operation cannot be undone (this is why it’s so well hidden ? ) and will reset the characters to level 1 and mission progress to the initial state.
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You may reset the game progress in Main Menu – Options – Reset Game Data. In the normal campaign, there’s little need to micromanage the skills, but in the hard campaign and “Eternal Damnation” mode, you’ll micro-manage quite often. Then, each hero may have up to 2 skills active at any time: you can use 2 attack skills, or just 2 support skills, or any other combination necessary given the incoming monster waves. Monsters that reach the exit will damage and ultimately kill the heroes, but there are skills that will help the heroes recover their lost health.
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A minimap is also available to help you navigate.Įach character also has hit-points (HP) and mana, just like in the mainstream RPGs. The maps are not just one-screen, but scrollable and sometimes very large. Unlike the common TD, where you build towers and forget them, in BoFTD you may move some heroes around the map, using some of their skills. You don’t build anything, all the heroes are available at the mission start. Their experience is carried over from one mission to another. Welcome to the Born of Fire TD game guide.īorn of Fire is a rather different kind of tower-defense, bringing in a couple of new game-play elements.įirst, there are the role-playing elements: your heroes are not just “upgrading”, but they are gaining experience points, unlocking new skills (over 10 for each class) and improving their stats.